Mode 7 Runs Through the Daily Life of the Voxel Assassin
Tokyo 42‘s publisher, Mode 7, put out a game-play run through today of the title. Combat, stealth, and story was addressed in the update to the isometric assassination game.
First in the video a multiplayer mode is briefly demonstrated that appears similar to Spy Party and other hidden player type games. Players can hide among the AI crowd until the mistakenly give away their position. Once revealed they can attempt to hide again or make a move at their opponent. So far this is the only multiplayer mode announced for the game.
We are also given a glimpse of the single player story through the first stage of the tutorial. The story seems rough, but the publisher makes note that they are currently focusing on polishing and bringing together a better story than what is in the build he is demonstrating. The games looks like it could take advantage of a compelling story to complement the gorgeous visuals and level design of the game. In the spotlight of the video is the isometric design of the buildings and space the would-be assassin can hide and shoot his/her way through. In spite of the graphical beauty of the game it doesn’t appear as though their isn’t some issue with the visuals.
From the video the camera and perspective give the impression of being the games greatest strength and weakness. The 3/4 perspective gives it a beautiful tilt-shift effect that few games have attempted. Because the game is also looking to have a vertical play space for the character to traverse, the camera seems to be a hindrance to the progress of the player. It is obvious that a game with this setup is going to be able to take advantage of the camera to make use of hidden areas and Easter eggs that are obscured by the camera, but it appears as though the publisher in the video even had trouble making some jumps due to the perspective.
Tokyo 42 is scheduled for an early 2017 release. Check out more at tokyo42.com